Dragging an EXML file back onto MBINCompiler does the reverse, and recompiles the EXML into an MBIN file. Once done, you will get a completely human-readable EXML file that can be opened with any text editor of your choice. MBINs you must drag them onto the MBINCompiler executable. Since MBIN files are encrypted, you will still need to decompile these files into a more human-readable form with the use of the MBINCompiler. These files contain the bulk of configurations the game reads such as controls for procedural generation, the behaviors of in-game objects, and so on. These are basically serialized XML files. The most common filetype you will see throughout these new folders are *.MBIN files. The unpacking process usually takes anywhere between 15-25 minutes on a standard HDD.Īfter NMS Modding Station has finished unpacking, your unpacked directory should now show completely new folders and files where all the files of the game are organized. Its location differs if you got the game on Steam ( \Steam\steamapps\common\No Man's Sky\GAMEDATA\PCBANKS\) or GOG ( \GOG Galaxy\Games\No Man's Sky\GAMEDATA\PCBANKS\).Īfter you are done with these steps, simply select Unpack Game Files from the Setup dropdown menu in NMS Modding Station.
#NMS WIKI INSTALL#
Reserve at least up to 25 GB of space on your game install directory. While some modders who wish to save disk space will simply unpack specific files, it is preferable to unpack all of the game's archives for now. paks' content).ĭifferent PAK files contain different files for the game.
#NMS WIKI .EXE#
exe it may initially appear dysfunctional, but this is because you first need go to Setup-> Settings and configure the paths to the PCBANKS folder and a folder for where you want to unpack its contents (i.e.
#NMS WIKI HOW TO#
However, you may also continue reading and this will guide you on how to use it. exe and readme anywhere you like, and follow the instructions.
NMS Modding Station is easy to use, simply download it, unzip the folder and extract the. In order to extract assets from the archives, you may use the NMS Modding Station. All these archives can be found under No Man's Sky/GAMEDATA/PCBANKS/ and have the extension *.pak. No Man's Sky stores all of its assets, from textures to models, shader code to entity behaviors, in the PSARC archive format used in general for PlayStation games.